stellaris focused arc emitter. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. stellaris focused arc emitter

 
 The problem is they only have 60 range, while most other L-slot weapons have around 120-130 rangestellaris focused arc emitter  The giga has 50% armor pen, and an extra 33% shield damage

for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. Immediately, one of the new enigmatic tech options shows up. This is my prefered ship design choice (Interceptor Corvettes, 3 Disruptors, 1 Shield, 1 Armour, 1 Crystal Plating for 50% of fleets and then. 能源消耗:-250. 5K subscribers Subscribe 1. It's still going to be a bloodbath as FEs have very very good tech. In singleplayer you can just mass these, the AI will never counter them. DeanTheDull Necrophage • 2 yr. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Their burst is immense and cuts through the stacked AE defenses. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Go to Stellaris r/Stellaris. Put a fighter hangar and PD guns on 1/3. 12 Battleships w/ all Armor, Focused Arc Emitter and Cloud Lightning 52 Destroyers w/ all Armor, Cloud Lightning and Flak or Point Defense. Use only battleships and titans (don't even bother with smaller ships). You should use a ton of shields yourself though because most of their weaponry is weak to shields. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Stellaris. Let's jump into the foundational design before I start explaining. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. Weapons: teir 2 kinetic artillery x3. The advantage of the Arc Emitter is a 10% higher base accuracy. arc emitter fires once in 8. Higher fleet cap for me usually means add more battleships plus possibly a titan. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. 58 days against the same Battleship above; Giga Cannon takes 27. 64 dpd Means a combined damage output of 150. A In singleplayer you can just mass these, the AI will never counter them. 0 unless otherwise noted. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. Carrier battleships can counter most anything. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). ago. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. Jump to latest Follow Reply. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. I'd like to try and learn how to optimize each ship manually. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Cloud lightning is an L-size weapon with range 70 and average damage 11. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. Strike Craft are unnecessary if you are using Cloud Lightning, as that has very high tracking and fries Corvettes just fine. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. Copy Copy tech_antimatter_power. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Battleship: giga cannon with neutron launchers. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 1 neutron launcher. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. Go to Stellaris r/Stellaris. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Reply. Arc Emitter Large Laser V (x3) Large Disrupter III (x1) 2x +10% Hull in the extra slots. Pd corvettes with disruptors and pd lasers, and afterburners. 3. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. 57 days; Focused Arc Emitter takes 28. 12. It seems that arc emitters are slightly better. Guardians are extremely powerful Spaceborne aliens added in various DLCs. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. This can further be increased with the focused arc emitter. 报警机器人 于6年前 修改了 此页面。. • 15 days ago. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10). That's about when Focused Arc Emitters start 1-shotting battleships. Use Battleships with Arc Emitters and Cloud Lightning. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Jul 9, 2001 37. Always use the Focused Arc Emitter. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. Then just rebuild the armies. 6. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. For most of the crises in general what I. Even after it devolves into a melee, they'll usually end up attacking different targets. Embarrassingly, I'm still a hefty novice when it comes to ship design. Armor:17, 789. Matter Disintegrator - A new approach. Their defenses will break eventually. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. I do not have void cloud lightning due to another empire wiping out the void clouds first. ago. Stellaris Dev Diary #320 -. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Battleships is basically artillery with focused arc emitters and neutron launchers. Destroyers: evasion with neutron launchers and point defense to go with the battleships. 1 Shield booster, 1 Afterburner. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. Use Carrier computer. A good "catch-all" Battleship design that doesn't have this problem is Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. Is it the Focused Arc Emitter o. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. Juggernaut with range module. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. There is no best weapon. 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). Nemesis Patch #2 Released! MrFreake_PDX. Business, Economics, and Finance. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. Each of the next sections, except for the few last ones, are an overview. Go to Stellaris r/Stellaris. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). In singleplayer you can just mass these, the AI will never counter them. Business, Economics, and Finance. I use battleships with neutrons on them. 85sec cooldown | 90% Acc. Tier 1 armor and shields unless I'm rolling in alloys. Please note that I am rounding numbers, and ignoring carry over damage here. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. Don't even research them. Pd corvettes provide strategic mobility to the fleet. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. 01 vs 12. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. The focused arc emitter does 11. Lastly, we have the Focused Arc Emitter which is weird. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Apr 1, 2018 @ 11:14pm. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. This is where the platforms may be able to shine. you can just steamroll through all of their fleets. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Arc emitters and cloud lightning. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 6. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. I just like the lightning. All of the weapons are shield penetrating. I think the meta is Giga Cannon with neutrons. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. Its biggest advantage is the high tracking value of Cloud Lightning, which gives it a more favorable matchup against Corvettes. but stellaris is first and foremost an rp game, do your low tec energy weapons game. Cloud Lightning is underrated in 1. Sub-forums: Game specific Tech Support. . Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. Tho i have yet too see anything beat Arc Emitter spamm. The two weapons are attacking different segments of their HP. While it seems good, it's actually better to use. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Of course, one could always make Focused Arc Emitter and Cloud Lightning Battleships and I have found that they can outlast pretty much anything else but they sometimes really suck against mixed fleets like Slammer/Lancer configurations. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. FAE stands for Focused Arc Emitter. While the Tachyon Lance does have some nice damage. ago They have different pros and cons. Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Please note that I am rounding numbers, and ignoring carry over damage here. This isn't. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. FAE stands for Focused Arc Emitter. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Report. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. 148 22. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. adapt your fleet to your opponents (e. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. 对该项目的细节说明请添加至相关页面. These weapons bypass shields and armor and strike hull directly. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. In singleplayer you can just mass these, the AI will never counter them. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. Home; Guides;. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. In a space storm, Tachyon Lance just murders things. Focused Arc Emitter + Cloud Lightning Battleship. If you're going the FAE path, then you don't want Kinetic weapons at all. Arc-Emitter / Disruptor?Lance Stormcaller Battleship: 1x Focused Arc-Emitter 3x Cloud Lightning weapons, 2x Plasma Cannons - Artillery Computer . 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. 060 Jun 23, 2018; Add bookmark. The focused arc has 100% armor pen and 100% shield pen. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. 75. 15. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Both with majority Sage class Escorts. Stellaris Dev Diary #312 -. A small amount of Point Defense defends against Torpedoes and. Optimize or mix defences as you desire. From what I can tell they are both the same thing, having 100% armor and shield penetration. Carriers will usually run Focused Arc Emitter + Carrier core. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Not enough power for 6 shields. Advice for Tackling Awakened Militant Isolationist FE. You need strong enough fleets to take down their starbases with no losses. Ishau Apr 8, 2019 @ 5:51pm. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. A slots 2x afterburners. 50% get to the shield. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. 60sec cooldown | 100% Acc. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. Probably artillery is better. So four of them are about 32% more alpha damage than the FAE. Stellaris. Using crystal plating to improve hull points doesn’t work enough. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. Usually you'll get better results. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. Members Online. Finally, the focused arc emitter is very good, particularly because it never misses. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. In singleplayer you can just mass these, the AI will never counter them. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. I can't really put my finger on why. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. . There is no “If Stellaris was real…” since it’s. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. I know the arch emitter counters corvettes so I. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. It also seems like spinal mount carriers with arc emitters are better carriers. A small amount of Point Defense defends against Torpedoes and. Please note that I am rounding numbers, and ignoring carry over damage here. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. The two weapons are attacking different segments of their HP. 例如:“异种. Design B: Neutrons and Focused Arc Emitters. 聚能电弧发射器 Focused Arc Emitter. dmg Tachyon. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. They can be found in special predetermined systems and rival moons in size and. But Cloud Lightning is terrible for an endgame weapon. Make sure you have high accuracy; aux fire control helps for this. 64, or if we consider that they only need to damage the hull a weighted output of 451. Similarly, unless you're running only Focused Arc Emitter the Battleship. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. Arc Emitters are only good against the Contingency. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. Stellaris ship balance is notoriously lopsided at any given patch. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. What the arc emitters don't destroy in the first volley the strike craft will. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. They're cheap enough that it's not a big deal. But, I can’t use my focused arc emitters anymore; they were replaced with. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 6 ‘Orion’ Patch Notes). Tachyons are good overall, especially against armour. Thread starter Jasons073; Start date May 27, 2022; Jump to latest Follow Reply. Once their shields were down they just died. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. How does hardening actually work? Certain utility components give hardening effects. The tachyon has 90% armor pen, and -33% shield damage. If you're going the FAE path, then you don't want Kinetic weapons at all. You either go with 4 Neutron Launchers or 4 Cloud Lightning. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. Always use Auxiliary Fire Control. Starcomet. This weaponry you can only equip on BBs. Just the same options again and again. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. I tend to try and make them as split and even as possible across the board. That setup is playing into the Contingency's own strengths, so their setup counters yours. research_technology tech_arc_emitter_1 Antimatter Power. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. I've mainly played Stellaris while using auto-best for my ships. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. • 5 yr. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. Arc-Emitter battleships and lots of rail guns. Same deal with defenses, stack the shit out of whatever they. Vs Contingency, judging by the low hull, I reckon Arc Emitter and Cloud Lightning do wonders. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. 40 corvettes in one fleet is plenty. Sorry for super late reply, haven’t had the time to hop on stellaris until. An normal cloud lightning does between 136-1 damage. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Agree about the importance of penetration. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Jun 28, 2022. ago. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. Giving up one strike craft for the arc emitter is easily worth it. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. 38. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. Europa Universalis IV: Tech Support. I'd like some advice on a fleet build to counter the FE's. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Destroyers are. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Also, since they all have a cool down of approximately 8 ticks, average. I stick to Corvette spams until I can make Tesla Battlecruisers. I can't really put my finger on why. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. 2 days faster than the Arc. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. Medium disruptor has range 60 and average damage 6. | 105. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). For the auxiliary slots i do afterburners. Arc emitter BS fled the field being ahead on alloy every time. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. 57 days; Focused Arc Emitter takes 28. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. This page was last edited on 14 October 2017, at 11:50. On paper Cloud Lightning looks good, but its damage output is pathetically low. Auto-best is not good, it frequently makes completely nonsensical design decisions. Copy Copy tech_arc_emitter_2.